HI-SCORE 00000
JIMOTHY CLICK
Sound starts with the run. Collect snacks, survive a hit.
PUSH START
© 2026 JIMOTHY CLICK
OPTIONS
HOW TO PLAY
Snacks protect you from a hit. Spilled snacks float ahead — jump into one to recover.
Use the buttons or tap/swipe the playfield. Hold JUMP for height; hold DUCK to stay low. The road is optional: jump cars for snacks.
Bump boxes 3× or stomp them once · bump recycling bins once
Space/↑ jump · ↓ duck / stomp · C change lane · P pause · F fullscreen · M mute. The road is optional: jump cars for snacks.
✦ SNACKS · collect for protection
▰ BINS & BOXES · bright rims mark loot
▲ HAZARDS · jump or duck to clear
PAUSED
RUN OVER
★ NEW HIGH SCORE ★
NEXT RUN · JUMP EARLIER
HIGH SCORE 00000
TOP RUNS
SETTINGS
CREDITS & PRIVACY
Credits. Character art, snacks, most scenery and every sound are generated in code at load time. Selected props are CC0 (thanks to Kenney and other CC0 authors) and the simplex-noise function is MIT-licensed. Full provenance is recorded in ASSET_CREDITS.md in the source repository.
Privacy. If you post a score, the leaderboard stores the name you type, your score, distance, snacks, best combo, run length and a replay record of the run — your IP address is hashed with a secret salt and never stored raw, and a posted name is public. This site also runs Cloudflare Web Analytics, which counts page views without using cookies; everything else (your high score, settings and recent runs) stays in your browser.
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